Downstream

First game project

In downstream you play as Leffe, an enchanted mushroom on a soothing journey down the stream towards the coast.

Avoid the obstacles and collect all the fireflies before you reach the ocean.

My contribution


  • Level Design (tutorial + level 1 & 4)
  • Game Design

Specifications

  • Genre: Obstacle Course Game
  • Created in 7 weeks half-time.
  • Game Engine: Unity
  • Level Editor: Unity

About

Downstream was the first group project at TGA, and also the first "real" game I made working together with a full team. 

It was also the first time I worked with Unity so there was a lot to learn during the first weeks of the project. 

Unity scene created by William Fredriksson, recreating our mockup.

Since I had limited experience of game development, and no experience working with 3D games, my level design collegues did a lot of work with creating prefabs and other Unity specific assets. 

My focus during this project consisted of designing two levels, learning the ropes and trying to understand how Unity worked.


This was also the first time I experienced working with subversioning (Tortoise SVN).

Level1
Level2
Level3
Level4
Level5

Team

Level Design
Marcus Tegerhult
Niklas Olsson
William Fredriksson

Programming
Alex Möller
Anton Johansson
Jonas Krantz
Jonathan Michaeli
Ricky Chau

Art
Albin Canbäck
Ellen Johnson
Tim Persson



Animation
Tova Nyström
Veronika Mossum