ABOUT ME


I AM A PASSIONATE LEVEL DESIGNER CURRENTLY WORKING AT SHARKMOB IN MALMÖ ON THE PvPvE EXTRACTION SHOOTER EXOBORNE. I STARTED MY OFFICIAL JOURNEY INTO GAME DEVELOPMENT AND LEVEL DESIGN AT THE GAME ASSEMBLY IN MALMÖ IN 2019, BUT I HAVE ALWAYS HAD A HUGE LOVE FOR BUILDING AND DESIGNING WORLDS.

IN 2021 I MOVED TO THE UNITED KINGDOM FOR MY FIRST POSITION AS A JUNIOR LEVEL DESIGNER (INTERN) AT CLOUD IMPERIUM GAMES TO WORK ON SQUADRON 42, AND IN 2022 I WAS OFFERED A
POSITION AT SHARKMOB AS A LEVEL DESIGNER ON EXOBORNE.


I TRULY TREASURE TEAMWORK. IT'S AN INTEGRAL PART OF WHAT MAKES GAME DEVELOPMENT FUN AND REWARDING. WHEN YOU WORK WITH PEOPLE YOU WILL CONTINUOUSLY LEARN NEW THINGS.


BACKGROUND
ALTHOUGH MY JOURNEY IN LEVEL DESIGN BEGAN AT THE GAME ASSEMBLY, I HAVE ALWAYS LOVED CREATING GAMES. FIRST IT WAS BOARDGAMES AS A KID, AND THEN WHEN I ENCOUNTERED SOFTWARE LIKE GAME MAKER AND GAME FACTORY BACK IN 2003, I REALISED THAT I WANTED TO PURSUE MY DREAMS TO WORK IN GAME DEVELOPMENT.


PLEASE DON'T HESITATE TO CONTACT ME IF YOU HAVE ANY QUESTIONS OR WOULD LIKE TO CONNECT.

THANK YOU FOR VISITING! <3

Software Proficiencies

Unreal Engine

Unity

Autodesk Maya

Adobe Photoshop