About me

I am a level designer currently working at Sharkmob.
In 2019-2022 I started my studies in Level Design at The Game Assembly Malmö and I have a huge love for building and designing worlds.
During 2021-2022 I went to Cloud Imperium Games in Wilmslow, UK to work on the Squadron 42 project as part of my internship.


Although my journey in level design began at TGA, I have always loved games. When I first encountered softwares like Game Maker and Game factory back in 2003 I knew that I wanted to pursue a future in game development.

I also have a passion for cartography and worldbuilding/-design, which is what got me into TGA. 

TGA has helped me evolve further into game development, both by honing my design skills, but also by improving my ability to work well together with other developers. 

Thank you so much for checking out my portfolio!

Software Proficiencies

Unreal Engine 4


Autodesk Maya

Adobe Photoshop