What I learned:
This project was a bit of a rollercoaster. As the whole team was working hard to put together their portfolios, a lot of hours got lost and we had to work a lot of overtime in order to get this project done.
Aside from that, I learned a whole lot about our engine, and how our programmers work to get everything to function properly. Since we started using Perforce for this project, I invested some time into understanding how the software works.
I now feel very comfortable around perforce, and even though I never tried all different stream-features I think I can operate the software quite well.
I also took a bit of a deep-dive into optimisation for two of the levels, working will culling-volumes and mesh/collision-optimisation in order to save framerate and improve performance on particularly performance-heavy areas.